I know, two posts in one day! but I'm excited to share this news from Raven God Games hot off the press!
Joe Salvador posted the following on social media a few minutes ago. Follow the link to be notified when the Kickstarter launches!
"I'm excited to announce that the landing page for the new Reaver: Sword & Sorcery RPG Kickstarter event is active! We've tweaked the backer levels and have some additional add-ons for this second attempt and are looking forward to seeing you all there! Let's make this happen!
https://www.kickstarter.com/projects/ravengodgames/reaver-sword-and-sorcery-role-playing-game-0

Reaver: Sword & Sorcery Role-Playing Game is a tabletop fantasy-action-adventure game that utilizes a die-chain mechanic that gets out of the way of gameplay and allows the narrative to take precedence. Players take on the roles of mighty warriors, daring rogues, and cunning sorcerers to test their mettle against nefarious cults, supernatural horrors, and a harsh, uncaring world—all in search of fortune and glory!
Reaver seeks to replicate the style of Sword and Sorcery that is a simple side-step from historical adventure fiction and is inspired by works created by Robert E. Howard (Bran Mak Morn, Conan), Charles Saunders (Imaro, Dossouye), Bernard Cornwell (The Warlord Chronicles, The Last Kingdom), and Simon Scarrow (Eagles of the Empire), among others. Reaver couples heroism, dark sorcery, and weird horror, with gritty realism and a pseudo-historical setting. If you enjoy these works and films like Conan the Barbarian and The Northman, that's the mix Reaver brings to your gaming table!
This project will fund art, final production, and will help pay for a print-run for a Smyth-sewn hardcover of this complete tabletop role-playing game. Aside from minor tweaks and edits, writing for Reaver is well on its way to completion (approximately 85%). The book will run approximately 352 pages and is all-inclusive—character creation, game rules, Chronicler's guide, adversaries, artifacts, setting, and more. Our intention is to provide an art-free PDF to all Digital+ backers not long after the Kickstarter ends.
The primary elements of gameplay include:
- An easy-to-learn die-chain base mechanic in which modifiers to rolls change the die you are using,
- Player-facing action and combat resolution that keeps the action flowing quickly,
- A career system that replaces traditional skill systems and allows player to advocate for their character's skills,
- Narrative currency for both the players and GM,
- Roll-to-cast magic that supports the dark and dangerous sorcery of the fiction.
If you'd like a more in-depth preview of what the game, you can download the Reaver Quickstart at DriveThruRPG! Please note that the Quickstart does not reflect the complete, finalized rules.
MEDIA
- Podcasts: You can hear a short discussion of the project on Nerd's RPG Variety Cast and another on Roleplay Rescue.
- YouTube: You can see character creation and an actual play from The GMologist Presents. Colin at Spikepit has also dropped a short spotlighting Reaver. We did an interview with Mildra the Monk.
- Text Q&A: Courtesy of Randomworlds.
- Blog: Be sure to visit our blog for more RGG news.
Visit RavenGodGames to see what else we do!"
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