31 January, 2025

Modern Firearm Rules for OSR Games

Today I want to give a shout out to someone else's blog, Socratic Dungeon

There are a mix of interesting posts over there for a game the author is working on called Be Not Afraid and the latest one at time of this post is called Firearms Rules Complendium, it is a collection of the modern firearms rules they have been working on. Although they are set up for their game they are easily converted to any OSR game and I have to admit I really like them! 

The way bursts and autofire is handled is pretty neat and I haven't seen it done that way before. Feel free to let me know in the comments how it is old hat in a game I missed but it is new to me. Basically the damage dice explode and when you fire short or long bursts they explode on multiple numbers. So normally a d6 explodes on a 6 but a three round burst explodes on a 5 or 6 and if you fire a long burst at a target that d6 explodes on a 4, 5 or 6. Not only is this really easy it is also really interesting because the lighter recoiling rounds that use smaller damage dice will explode more often which will result in more hits. It is easier to control a .22 rimfire in fully automatic than a 7.62 Nato battle rifle so this actually makes sense. 

There are also rules for suppressive fire, various accessories, body armor, critical hits and system shock. I plan to use these in a solo Basic Fantasy RPG game in the near future. 

That solo game will see a group of modern soldiers stumble onto a portal that takes them to a fantasy dungeon. This has been explored in numerous ways in the past, from Brian Daley's novel The Doomfarers of Coramonde in 1977 to the Tunnels & Thompsons variant of Tunnels & Trolls that developed into Mercenaries, Spies, and Private Eyes to Don Greer and Rob Stern's Down in the Dungeon published by Squadron/Signal Productions in 1981 to William McCord's Machineguns & Magic RPG (still available from Precis Intermedia) to the more recent The Long Stair thread on various RPG forums. 

I will give some sessions reports here on the blog but I am not planning on recording sessions blow by blow, they are meant to be fun as opposed to work you know! That said there are a couple things I will be adding to BFRPG for the game. Since we have modern soldiers encountering D&D type monsters I think it will be sensible to add some fear and sanity mechanics. I don't want to do anything too granular but want to capture the idea of being freaked out when reasonable people encounter some very unreasonable things. I also want to have a basic sanity mechanic for long term effects.

I have some thoughts on how to do that. For fear checks I am thinking a simple ability check (BFRPG 4th Edition, RC140, page 189) against Charisma as I view Charisma as force of personality and willpower. I know willpower is considered part of Wisdom but I am not a fan of that so I will be house ruling it to Charisma. I plan to use the degree of failure, or success, to determine what happens. Watch a future post for a chart to cover that and for how I will be handling sanity in the game.  

If you have a simple fear or sanity system you would like to recommend please tell me about it in the comments.

Anyhow check out the Socratic Dungeon, there are a number of cool posts on that site, and I will be back in two weeks if not sooner. 

23 January, 2025

The Third Time's The Charm

Well here we are again, the third attempt at blogging since I started my little podcast The Nerd's RPG Variety Cast. 

The first was a very short lived attempt to share images to go with the episodes, unfortunately the host I chose, whomever Spotify recommended I believe, didn't offer much storage space and I quickly hit my limit. 

The second was last year and to be fair I ran out of steam. Weekly was probably too ambitious for me considering everything I have going on in real life. At first I thought it might replace the podcast but since that didn't happen I had even less time, and brain power, to devote to the blog. I did finish RPG-A-DAY2024 on the blog with daily entries but now that is all lost to history thanks to a change in web hosts. The provider I was using, TSOHost, transferred all their accounts to 123Reg who ended up deleting my blog and asking me to pay them to try and restore it. Needless to say I passed.

I think that catches us up. The third time's the charm as they say. Of course they say a lot of things. Let me outline my current plan. 

1) Post on the off weeks off my podcast, that would be the second and fourth Sundays of each month. 

2) There is a chance I'll post more frequently but those will be bonus posts. 

3) I don't plan to tie the blog posts directly to the podcast episodes but there may be some crossover.

4) Some material may be previously published material from my zine in The Anchorite APA. If I do post items that I previously published in the APA the version published here may be edited from the original. 


Pending crowdfunding project

Last I want to give a shout out to The Old Warlock, they are about to launch a new Kickstarter. We mention it briefly when they were on the podcast last month, episode S2E16 The Old Warlock.

The project is called Forest of Moon Denizens. This bestiary contains 10 creatures encountered in the Forest of Moon. It is written as a travelogue and I am fortunate enough to have seen a draft of it. The version I saw wasn't the final but the art was great, the writing evocative, and I am sold! The neat thing is that even if you didn't want to incorporate the Forest of Moon fully into your campaign you can still take the creatures and use them separately as strange encounters. You can sign up to be notified when the project launches on 1 February here: Pre-launch page.